Market Overview
Sweden Video Games and Consoles Market Highlights
- From 2026 to 2031, the Sweden video games and consoles industry is poised to grow by USD 0.6 billion in value.
- In terms of segment, video game software accounted for a revenue of USD XX million in 2025.
- The e-commerce channel accounted for XX% of total sales in 2025, with a CAGR of XX% during the forecast period.
- The market is projected to achieve a compound annual growth rate (CAGR) of 8.25% from 2026 to 2031.
This market intelligence report presents structured, quantitative insights into the video games and consoles industry in Sweden. With a data timeline extending from 2021 to 2031, and last updated in 2026, it serves as a valuable tool for consultants, analysts, and planners conducting market feasibility assessments and demand forecasts.
What This Report Covers
Annual market size figures expressed in (SEK/USD), spanning 2021 to 2031. The dataset includes both historical actuals and forecasts, along with CAGR calculations for historical and projected periods.Market Segmentation
The Sweden video games and consoles market is categorized into the following segments:Product type: gaming hardware (gaming headsets/handheld games consoles/stationary consoles), video game software (console games/mobile games/online games and subscriptions/PC games)
Distribution channel: e-commerce, electronics stores, supermarkets/hypermarkets, toy/games stores, others
Macroeconomic and Demographic Indicators
Supporting context includes:Total population
Consumer Price Index (CPI)
Gross Domestic Product (GDP)
Per capita consumption
Consumer spending as a percentage of GDP
These variables enhance understanding of consumption potential and macroeconomic trends affecting the market.
Competitive Landscape: Market Share Analysis
The study outlines the distribution of market share among key players in the video games and consoles industry in Sweden, offering visibility into brand dominance and market leadership. Major participants include: Electronic Arts, Inc., Epic Games, Inc., HTC Corp., Krafton, Inc., Machine Zone, Inc., Meta Platforms, Inc., Microsoft Corp., Modern Times Group MTG AB, Niantic, Inc., Nintendo Co., Ltd., Sega Sammy Holdings, Inc., Sony Corporation, Spin Master Ltd., Square Enix Holdings Co., Ltd., Stillfront Group, Take-Two Interactive Software, Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Vivendi SE, Wargaming Group Limited, etc.Market share data is presented for top-performing companies in the overall video games and consoles sector, as well as for individual segments such as video games and consoles, gaming hardware, gaming headsets, handheld games consoles, stationary consoles, video game software, console games, mobile games, online games and subscriptions and PC games, enabling a granular view of competitive dynamics.
Market share analysis covered in the report:
Sweden video games and consoles market share
Sweden gaming hardware market share
Sweden gaming headsets market share
Sweden handheld games consoles market share
Sweden stationary consoles market share
Sweden video game software market share
Sweden console games market share
Sweden mobile games market share
Sweden online games and subscriptions market share
Sweden PC games market share
Why Choose This Report?
Designed as a data-rich strategic snapshot, the report delivers timely and reliable intelligence to support decisions across market entry, investment evaluation, supply chain planning, and competitive benchmarking. Whether you're an investor, manufacturer, distributor, or consultant, this report delivers actionable value.Request a redacted sample to preview the data structure and presentation quality before purchase.
Deliverables Include
Professionally structured PDF reportFull EXCEL databook with year-by-year figures and multi-dimensional segmentation from 2021 to 2031
Table of Contents
TABLE OF CONTENTSMarket Segmentation
Market Overview
Sweden Video Games and Consoles Market - Product Type Analysis
Sweden Video Games and Consoles Market - Distribution Channel Analysis
Company/Brand Shares Analysis
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Sweden Video Games and Consoles Market 2021-2031
Chart Sweden Video Games and Consoles Market, Net Growth, 2021-2031
Chart Sweden Video Games and Consoles Market, Growth Rates, 2021-2031
Table Sweden Video Games and Consoles Market by Product Type, 2021-2031
Chart Sweden Video Games and Consoles Market by Product Type, CAGR Historic and Forecast, 2021-2031
Chart Sweden Video Games and Consoles Market by Product Type, 2021-2031
Table Sweden Video Games and Consoles Market by Distribution Channel, 2021-2031
Chart Sweden Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2021-2031
Chart Sweden Video Games and Consoles Market by Distribution Channel, 2021-2031
Table Sweden Video Games and Consoles Market Share (%), by Companies, 2021-2025
Chart Sweden Video Games and Consoles Market, by Companies, 2025
Table Sweden Video Games and Consoles Market Share (%), by Brands, 2021-2025
Chart Sweden Video Games and Consoles Market, by Brands, 2025
Table Sweden - Population (Millions) and Forecast
Table Sweden - Consumer Price Index (CPI) and Forecast
Table Sweden - Gross Domestic Product and Forecast
Table Sweden Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Sweden Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
This report profiles the following Sweden Video Games and Consoles companies:Electronic Arts, Inc.
Epic Games, Inc.
HTC Corp.
Krafton, Inc.
Machine Zone, Inc.
Meta Platforms, Inc.
Microsoft Corp.
Modern Times Group MTG AB
Niantic, Inc.
Nintendo Co., Ltd.
Sega Sammy Holdings, Inc.
Sony Corporation
Spin Master Ltd.
Square Enix Holdings Co., Ltd.
Stillfront Group
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Vivendi SE
Wargaming Group Limited