Market Overview
Romania Video Games and Consoles Market Highlights
- Romania video games and consoles sales are set to rise by USD 363.7 million between 2026 and 2031.
- In terms of segment, video game software accounted for a revenue of USD XX million in 2025.
- The e-commerce channel accounted for XX% of total sales in 2025, with a CAGR of XX% during the forecast period.
- The market is forecast to register a compound annual growth rate of 9.4% over the 2026-2031 period.
Updated in 2026, this authoritative report delivers accurate and up-to-date data on the video games and consoles sector in Romania. It includes historical figures from 2021 onward, coupled with projections through 2031, offering a well-rounded view of market size evolution and future growth outlook.
What This Report Covers
Annual market size figures expressed in (RON/USD), spanning 2021 to 2031. The dataset includes both historical actuals and forecasts, along with CAGR calculations for historical and projected periods.Market Segmentation
The segmentation of the Romania video games and consoles market is outlined below:Product type: gaming hardware (gaming headsets/handheld games consoles/stationary consoles), video game software (console games/mobile games/online games and subscriptions/PC games)
Distribution channel: e-commerce, electronics stores, supermarkets/hypermarkets, others
Macroeconomic and Demographic Indicators
Supporting context includes:Total population
Consumer Price Index (CPI)
Gross Domestic Product (GDP)
Per capita consumption
Consumer spending as a percentage of GDP
These variables enhance understanding of consumption potential and macroeconomic trends affecting the market.
Competitive Landscape: Market Share Analysis
This report presents market share figures for top companies operating in the video games and consoles sector in Romania, highlighting brand reach and competitive footprint. Notable participants include: Amber Studio SA, CCP ehf., Electronic Arts, Inc., Epic Games, Inc., Firemint Pty Ltd., Fishlabs Entertainment GmbH, Halfbrick Studios Pty Ltd, Krafton, Inc., Machine Zone, Inc., Meta Platforms, Inc., Microsoft Corp., NCSoft Corporation, Niantic, Inc., Nintendo Co., Ltd., Sega Sammy Holdings, Inc., Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation, Vivendi SE, Wargaming Group Limited, etc.This report delivers comprehensive market share data for key players in the total video games and consoles market, complemented by segment-specific analysis for video games and consoles, gaming hardware, gaming headsets, handheld games consoles, stationary consoles, video game software, console games, mobile games, online games and subscriptions and PC games categories.
Market share analysis covered in the report:
Romania video games and consoles market share
Romania gaming hardware market share
Romania gaming headsets market share
Romania handheld games consoles market share
Romania stationary consoles market share
Romania video game software market share
Romania console games market share
Romania mobile games market share
Romania online games and subscriptions market share
Romania PC games market share
Why Choose This Report?
Designed as a concise, data-rich market snapshot, this report is ideal for stakeholders seeking timely, reliable, and strategic insights. Whether you're an investor, operator, consultant, or supplier, the data-driven structure supports confident, evidence-based decision-making.Request a redacted sample to preview the data structure and presentation quality before purchase.
Deliverables Include
Professionally structured PDF reportFull EXCEL databook with year-by-year figures and multi-dimensional segmentation from 2021 to 2031
Table of Contents
TABLE OF CONTENTSMarket Segmentation
Market Overview
Romania Video Games and Consoles Market - Product Type Analysis
Romania Video Games and Consoles Market - Distribution Channel Analysis
Company/Brand Shares Analysis
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Romania Video Games and Consoles Market 2021-2031
Chart Romania Video Games and Consoles Market, Net Growth, 2021-2031
Chart Romania Video Games and Consoles Market, Growth Rates, 2021-2031
Table Romania Video Games and Consoles Market by Product Type, 2021-2031
Chart Romania Video Games and Consoles Market by Product Type, CAGR Historic and Forecast, 2021-2031
Chart Romania Video Games and Consoles Market by Product Type, 2021-2031
Table Romania Video Games and Consoles Market by Distribution Channel, 2021-2031
Chart Romania Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2021-2031
Chart Romania Video Games and Consoles Market by Distribution Channel, 2021-2031
Table Romania Video Games and Consoles Market Share (%), by Companies, 2021-2025
Chart Romania Video Games and Consoles Market, by Companies, 2025
Table Romania Video Games and Consoles Market Share (%), by Brands, 2021-2025
Chart Romania Video Games and Consoles Market, by Brands, 2025
Table Romania - Population (Millions) and Forecast
Table Romania - Consumer Price Index (CPI) and Forecast
Table Romania - Gross Domestic Product and Forecast
Table Romania Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Romania Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
The companies featured in this report include:Amber Studio SA
CCP ehf.
Electronic Arts, Inc.
Epic Games, Inc.
Firemint Pty Ltd.
Fishlabs Entertainment GmbH
Halfbrick Studios Pty Ltd
Krafton, Inc.
Machine Zone, Inc.
Meta Platforms, Inc.
Microsoft Corp.
NCSoft Corporation
Niantic, Inc.
Nintendo Co., Ltd.
Sega Sammy Holdings, Inc.
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Vivendi SE
Wargaming Group Limited