Market Overview
Australasia Video Games and Consoles Market Highlights
- The Australasia video games and consoles market is anticipated to deliver USD 2.0 billion in additional value by 2031.
- In terms of segment, video game software accounted for a revenue of USD XX million in 2025.
- The e-commerce channel accounted for XX% of total sales in 2025, with a CAGR of XX% during the forecast period.
- The market is forecast to register a compound annual growth rate of 7.57% over the 2026-2031 period.
Designed to support strategic decision-making, this report provides a thorough analysis of the video games and consoles market in Australasia. With the latest update completed in 2026, it features key market metrics, historical developments from 2021 onward, and forecasts to 2031. Whether used for opportunity assessment, market sizing, or competitive planning, this report delivers actionable intelligence.
What This Report Covers
Annual market size figures expressed in (USD), spanning 2021 to 2031. The dataset includes both historical actuals and forecasts, along with CAGR calculations for historical and projected periods.Market Segmentation
The segmentation of the Australasia video games and consoles market is outlined below:Product type: gaming hardware (gaming headsets/handheld games consoles/stationary consoles), video game software (console games/mobile games/online games and subscriptions/PC games)
Distribution channel: e-commerce, electronics stores, supermarkets/hypermarkets, others
Country: Australia, New Zealand
Macroeconomic and Demographic Indicators
Supporting context includes:Total population
Consumer Price Index (CPI)
Gross Domestic Product (GDP)
Per capita consumption
Consumer spending as a percentage of GDP
These variables enhance understanding of consumption potential and macroeconomic trends affecting the market.
Competitive Landscape: Market Share Analysis
Alongside sizing and segmentation data, the report includes market share breakdowns for primary players in the video games and consoles market in Australasia, highlighting dominant firms and brand-level movements. Companies profiled include: Electronic Arts, Inc., Epic Games, Inc., Microsoft Corp., Nexon Co., Ltd., Niantic, Inc., Nintendo Co., Ltd., Playrix Entertainment LLC, Roblox Corporation, Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation, Warner Bros. Entertainment, Inc., etc.This report delivers comprehensive market share data for key players in the total video games and consoles market, complemented by segment-specific analysis for video games and consoles, gaming hardware, gaming headsets, handheld games consoles, stationary consoles, video game software, console games, mobile games, online games and subscriptions and PC games categories.
Market share analysis covered in the report:
Australasia video games and consoles market share
Australasia gaming hardware market share
Australasia gaming headsets market share
Australasia handheld games consoles market share
Australasia stationary consoles market share
Australasia video game software market share
Australasia console games market share
Australasia mobile games market share
Australasia online games and subscriptions market share
Australasia PC games market share
Why Choose This Report?
Designed as a concise yet in-depth data snapshot, this publication is tailored for professionals seeking accurate, timely, and actionable quantitative insights. Whether you're a market entrant, investor, or established player, the report is built to support robust business decisions with confidence.Request a redacted sample to preview the data structure and presentation quality before purchase.
Deliverables Include
Professionally structured PDF reportFull EXCEL databook with year-by-year figures and multi-dimensional segmentation from 2021 to 2031
Table of Contents
TABLE OF CONTENTSMarket Segmentation
Market Overview
Australasia Video Games and Consoles Market - Product Type Analysis
Australasia Video Games and Consoles Market - Distribution Channel Analysis
Australasia Video Games and Consoles Market - Country Analysis
Company/Brand Shares Analysis
Macroeconomic Data and Forecast
Research Methodology
Disclaimer
FIGURES AND TABLES
Table Australasia Video Games and Consoles Market 2021-2031
Chart Australasia Video Games and Consoles Market, Net Growth, 2021-2031
Chart Australasia Video Games and Consoles Market, Growth Rates, 2021-2031
Table Australasia Video Games and Consoles Market by Product Type, 2021-2031
Chart Australasia Video Games and Consoles Market by Product Type, CAGR Historic and Forecast, 2021-2031
Chart Australasia Video Games and Consoles Market by Product Type, 2021-2031
Table Australasia Video Games and Consoles Market by Distribution Channel, 2021-2031
Chart Australasia Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2021-2031
Chart Australasia Video Games and Consoles Market by Distribution Channel, 2021-2031
Table Australasia Video Games and Consoles Market by Country, 2021-2031
Chart Australasia Video Games and Consoles Market by Country, CAGR Historic and Forecast, 2021-2031
Chart Australasia Video Games and Consoles Market by Country, 2021-2031
Table Australasia Video Games and Consoles Market Share (%), by Companies, 2021-2025
Chart Australasia Video Games and Consoles Market, by Companies, 2025
Table Australasia Video Games and Consoles Market Share (%), by Brands, 2021-2025
Chart Australasia Video Games and Consoles Market, by Brands, 2025
Table Australasia - Population (Millions) and Forecast
Table Australasia - Consumer Price Index (CPI) and Forecast
Table Australasia - Gross Domestic Product and Forecast
Table Australasia Video Games and Consoles Market: Spend as a Proportion of GDP (%)
Table Australasia Video Games and Consoles Market: Consumption per Capita (Population)
Companies Mentioned
The companies featured in this report include:Electronic Arts, Inc.
Epic Games, Inc.
Microsoft Corp.
Nexon Co., Ltd.
Niantic, Inc.
Nintendo Co., Ltd.
Playrix Entertainment LLC
Roblox Corporation
Sony Corporation
Square Enix Holdings Co., Ltd.
Take-Two Interactive Software, Inc.
Tencent Holdings Ltd.
Ubisoft Entertainment SA
Valve Corporation
Warner Bros. Entertainment, Inc.