{"product_id":"global-video-games-and-consoles-market","title":"Global Video Games and Consoles Market Size, Share \u0026 Forecast 2026-2031","description":"\u003ch2\u003eMarket Overview\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eGlobal Video Games and Consoles Market Highlights\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e- Between 2026 and 2031, the global video games and consoles industry is expected to generate USD 54.3 billion in incremental growth.\u003cbr\u003e\n- In terms of segment, video game software accounted for a revenue of USD XX million in 2025.\u003cbr\u003e\n- The e-commerce channel accounted for XX% of total sales in 2025, with a CAGR of XX% during the forecast period.\u003cbr\u003e\n- A compound annual growth rate of 5.44% is projected for the market between 2026 and 2031.\u003c\/p\u003e\n\u003cp\u003ePublished in 2026, this report presents a quantitative profile of the global video games and consoles market. It combines historical trends from 2021 onward with a forward-looking outlook to 2031, helping consultants and investors identify growth patterns and assess market dynamics.\u003cbr\u003e\n\u003c\/p\u003e\u003ch2\u003eWhat This Report Covers\u003c\/h2\u003e\nAnnual market size figures expressed in (USD), spanning 2021 to 2031. The dataset includes both historical actuals and forecasts, along with CAGR calculations for historical and projected periods.\u003cbr\u003e\n\u003ch2\u003eMarket Segmentation\u003c\/h2\u003e\nThe following outlines the segmentation of the global video games and consoles market:\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eProduct type\u003c\/strong\u003e: gaming hardware (gaming headsets\/handheld games consoles\/stationary consoles), video game software (console games\/mobile games\/online games and subscriptions\/PC games)\u003cbr\u003e\n\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDistribution channel\u003c\/strong\u003e: e-commerce, electronics stores, small grocery stores, supermarkets\/hypermarkets, toy\/games stores, others\u003cbr\u003e\n\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRegion\u003c\/strong\u003e: Asia Pacific, Europe, Latin America, Middle East and Africa, North America\u003cbr\u003e\n\u003c\/p\u003e\u003ch2\u003eMacroeconomic and Demographic Indicators\u003c\/h2\u003e\nSupporting context includes:\u003cbr\u003e\nTotal population\u003cbr\u003e\nConsumer Price Index (CPI)\u003cbr\u003e\nGross Domestic Product (GDP)\u003cbr\u003e\nPer capita consumption\u003cbr\u003e\nConsumer spending as a percentage of GDP\n\u003cp\u003eThese variables enhance understanding of consumption potential and macroeconomic trends affecting the market.\u003cbr\u003e\n\u003c\/p\u003e\u003ch2\u003eCompetitive Landscape: Market Share Analysis\u003c\/h2\u003e\nThe report provides an overview of market share among leading firms in the global video games and consoles sector, reflecting a mix of established brands and emerging competitors. Companies profiled include: Bandai Namco Holdings, Inc., ByteDance Ltd., Capcom Co., Ltd., CyberAgent, Inc., DELiGHTWORKS Inc., Electronic Arts, Inc., Epic Games, Inc., G-bits Network Technology Xiamen Co., Ltd., Konami Group Corporation, Krafton, Inc., Meta Platforms, Inc., Microsoft Corp., miHoYo Co., Ltd., Mixi, Inc., NCSoft Corporation, NetEase, Inc. (Yanxuan), Netmarble Corp., Nexon Co., Ltd., NHN Corp., Niantic, Inc., Nintendo Co., Ltd., Playrix Entertainment LLC, Playtika Holding Corp., Roblox Corporation, Scopely, Inc., Sea Limited, Sega Sammy Holdings, Inc., SmileGate, Inc., Sony Corporation, Square Enix Holdings Co., Ltd., Take-Two Interactive Software, Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, Valve Corporation, Vivendi SE, Wargaming Group Limited, Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd., etc.\n\u003cp\u003eThis report delivers comprehensive market share data for key players in the total video games and consoles market, complemented by segment-specific analysis for video games and consoles, gaming hardware, gaming headsets, handheld games consoles, stationary consoles, video game software, console games, mobile games, online games and subscriptions and PC games categories.\u003c\/p\u003e\n\u003cp\u003eMarket share analysis covered in the report:\u003cbr\u003e\nGlobal video games and consoles market share\u003cbr\u003e\nGlobal gaming hardware market share\u003cbr\u003e\nGlobal gaming headsets market share\u003cbr\u003e\nGlobal handheld games consoles market share\u003cbr\u003e\nGlobal stationary consoles market share\u003cbr\u003e\nGlobal video game software market share\u003cbr\u003e\nGlobal console games market share\u003cbr\u003e\nGlobal mobile games market share\u003cbr\u003e\nGlobal online games and subscriptions market share\u003cbr\u003e\nGlobal PC games market share\u003cbr\u003e\n\u003c\/p\u003e\u003ch2\u003eWhy Choose This Report?\u003c\/h2\u003e\nDesigned as a concise yet in-depth data snapshot, this publication is tailored for professionals seeking accurate, timely, and actionable quantitative insights. Whether you're a market entrant, investor, or established player, the report is built to support robust business decisions with confidence.\n\u003cp\u003eRequest a redacted sample to preview the data structure and presentation quality before purchase.\u003cbr\u003e\n\u003c\/p\u003e\u003ch2\u003eDeliverables Include\u003c\/h2\u003e\nProfessionally structured PDF report\u003cbr\u003e\nFull EXCEL databook with year-by-year figures and multi-dimensional segmentation from 2021 to 2031\u003cbr\u003e\n\u003ch2\u003eTable of Contents\u003c\/h2\u003e\nTABLE OF CONTENTS\u003cbr\u003e\nMarket Segmentation\u003cbr\u003e\nMarket Overview\u003cbr\u003e\nGlobal Video Games and Consoles Market - Product Type Analysis\u003cbr\u003e\nGlobal Video Games and Consoles Market - Distribution Channel Analysis\u003cbr\u003e\nGlobal Video Games and Consoles Market - Region Analysis\u003cbr\u003e\nCompany\/Brand Shares Analysis\u003cbr\u003e\nMacroeconomic Data and Forecast\u003cbr\u003e\nResearch Methodology\u003cbr\u003e\nDisclaimer\n\u003cp\u003eFIGURES AND TABLES\u003cbr\u003e\nTable Global Video Games and Consoles Market 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market, Net Growth, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market, Growth Rates, 2021-2031\u003cbr\u003e\nTable Global Video Games and Consoles Market by Product Type, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market by Product Type, CAGR Historic and Forecast, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market by Product Type, 2021-2031\u003cbr\u003e\nTable Global Video Games and Consoles Market by Distribution Channel, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market by Distribution Channel, CAGR Historic and Forecast, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market by Distribution Channel, 2021-2031\u003cbr\u003e\nTable Global Video Games and Consoles Market by Region, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market by Region, CAGR Historic and Forecast, 2021-2031\u003cbr\u003e\nChart Global Video Games and Consoles Market by Region, 2021-2031\u003cbr\u003e\nTable Global Video Games and Consoles Market Share (%), by Companies, 2021-2025\u003cbr\u003e\nChart Global Video Games and Consoles Market, by Companies, 2025\u003cbr\u003e\nTable Global Video Games and Consoles Market Share (%), by Brands, 2021-2025\u003cbr\u003e\nChart Global Video Games and Consoles Market, by Brands, 2025\u003cbr\u003e\nTable Global - Population (Millions) and Forecast\u003cbr\u003e\nTable Global - Consumer Price Index (CPI) and Forecast\u003cbr\u003e\nTable Global - Gross Domestic Product and Forecast\u003cbr\u003e\nTable Global Video Games and Consoles Market: Spend as a Proportion of GDP (%)\u003cbr\u003e\nTable Global Video Games and Consoles Market: Consumption per Capita (Population)\u003cbr\u003e\n\u003c\/p\u003e\u003ch2\u003eCompanies Mentioned\u003c\/h2\u003eThe companies featured in this report include:\u003cbr\u003e\nBandai Namco Holdings, Inc.\u003cbr\u003e\nByteDance Ltd.\u003cbr\u003e\nCapcom Co., Ltd.\u003cbr\u003e\nCyberAgent, Inc.\u003cbr\u003e\nDELiGHTWORKS Inc.\u003cbr\u003e\nElectronic Arts, Inc.\u003cbr\u003e\nEpic Games, Inc.\u003cbr\u003e\nG-bits Network Technology Xiamen Co., Ltd.\u003cbr\u003e\nKonami Group Corporation\u003cbr\u003e\nKrafton, Inc.\u003cbr\u003e\nMeta Platforms, Inc.\u003cbr\u003e\nMicrosoft Corp.\u003cbr\u003e\nmiHoYo Co., Ltd.\u003cbr\u003e\nMixi, Inc.\u003cbr\u003e\nNCSoft Corporation\u003cbr\u003e\nNetEase, Inc. (Yanxuan)\u003cbr\u003e\nNetmarble Corp.\u003cbr\u003e\nNexon Co., Ltd.\u003cbr\u003e\nNHN Corp.\u003cbr\u003e\nNiantic, Inc.\u003cbr\u003e\nNintendo Co., Ltd.\u003cbr\u003e\nPlayrix Entertainment LLC\u003cbr\u003e\nPlaytika Holding Corp.\u003cbr\u003e\nRoblox Corporation\u003cbr\u003e\nScopely, Inc.\u003cbr\u003e\nSea Limited\u003cbr\u003e\nSega Sammy Holdings, Inc.\u003cbr\u003e\nSmileGate, Inc.\u003cbr\u003e\nSony Corporation\u003cbr\u003e\nSquare Enix Holdings Co., Ltd.\u003cbr\u003e\nTake-Two Interactive Software, Inc.\u003cbr\u003e\nTencent Holdings Ltd.\u003cbr\u003e\nUbisoft Entertainment SA\u003cbr\u003e\nValve Corporation\u003cbr\u003e\nVivendi SE\u003cbr\u003e\nWargaming Group Limited\u003cbr\u003e\nWuhu Shunrong Sanqi Interactive Entertainment Network Technology Group Co., Ltd.","brand":"StrategyHelix","offers":[{"title":"Default Title","offer_id":49162152837275,"sku":"DL7920GL","price":925.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0729\/4130\/6011\/files\/HelixMarketResearch.png?v=1772957994","url":"https:\/\/strategyhelix.com\/products\/global-video-games-and-consoles-market","provider":"StrategyHelix","version":"1.0","type":"link"}